When going for an environmental artist position what is best to submit? Should I focus on props or complete scenes? What is the day in the life of an environmental artist like? Is most the work done in Max/Maya or is there some done in engine tools like Hammer or UnEd. So far I've focused on complete scenes prefering to…
Hello! Although in Maya, there are commerical plugin like Blast Code, can make realistic windows cracks, however the Blast Code plugin don't have max version. In this video tutorial I demo you how to use a photo of broken window, convert this bipmap to raster file (in AI format) and import this raster file in 3ds max. Base…
Thanks KSMO. I haven't started working on the attachment yet, but that paintover is in the same direction that I was thinking. It's nice to see a visual :) gsokol - Thank you for pointing out that the afterburner looks small (it really does seem out of proportion). I have A LOT of work to do to this and I have 3 weeks to…
I'd be more inclined to limit it to something like a certain group of heroes. This is largely considering the nature of an average chest's content. It's single weapons and armor - but not just a box of swords, or a box of hammers. If we're really aiming for kind of a polycount chest theme we should make sure there's room…
allllllrighty. let's get this thread going again. it's been way too long. revamped an old bloodseeker concept: a lich set i've been playing around with. the idea is that lich's bindings were hammered into his flesh, and magic runes were applied as an extra measure. i'm concerned that there's too much geo, especially with…
Yeah, this one will be a separate one to the original. And this one will be getting a HUGE hammer. As for the eyes, I think I see what people are saying, I'm going to give them a play. Even if I end up diverging from the concept, I would like to make this my own piece anyway, of course never losing site of what originally…
Interested to see how much the workflow has improved in UE4. Prior this news Unity was the absolute fastest on game iteration time hands down (UDK required you to shut down the program before compiling scripts.. whoever designed that shouldn't work on tools ever again). I hope UE4 gets some better world constructing tools,…
It's generally a bad idea to use Edit Poly on top of Unwrap UVW. This makes the model very unstable, prone to problems like this. It is best to collapse the modifier stack after using Unwrap, then do further edits in the base Editable Poly modifier. To fix this model, I would collapse the stack, then run Reset Xform on it…
Nice work so far :) I am with dzibarik in that I think it looks a little sci-fi right now. I guess its the octagon shapes and the fact it feels very 'manufactured' like it's come out of a machine maybe by softening it up and banging it around in zbrush to give it some less consistent shapes would do the trick in making it…
@Vayne4800 thx @Spudnik @bounchfx I have notice that so i try group detail with same color. @7thBattery i think red is better. @Tvidotto We will have new taunt soon.nice! @Lennyagony God , amazing silhouette. just finished all weapon. Scepter of Throne by K-Pax Lotous Buddha's Blade by K-Pax Cutting Rock Axe by K-Pax…