Good likeness to Denzel, the nose and mouth look too big to me. From what I've seen the mouth doesnt usualy extend beyond the pupil of the eye(but you have him smiling). The side of the face also looks too flat.
If they'd fucking start playing the FUCKING MOVIE instead of this piss anty single theater limited release bullshit I might possibly go see it. Been looking forward to it, but looks like extended release is still a fucking ways off.
The bottom island (strap?) and whatever is in the top-right appear to exceed the 0:1 border. 'UVs should not extend right to the borders of a UV space but be scaled down a little inside. UVs that are on a border may be assigned to the wrong map or cause overlapping issues.'
A resonant linear actuator, linear actuators extends the category to all actuators with linear movement. While resonant linear actuators and speakers share the same fundamentals it's a bit shortsighted to call it "just a speaker", since these are the best way to have compact haptic feedback.
Looks good awesome, as usual. But the back feels a little out of balance. Maybe if you extended the wheels a wee bit out the back? Just a tiny change... its just that I cant imaging this vehicle going uphill too easily. lol
It's probably been mentioned already but you have way too many loops on your low poly. In this picture, there is the little hole for the bolt where the loops for it extend around the whole gun. Those can be welded in a few places to reduce the poly count.
@NodrawNT If you extend the size of your door up and down, you'll find that indents on the top and bottom panels of the two 45-degree sloped surfaces match with the size of a full-height door. I'm assuming the whole thing just slides open.
Max's PolyDraw tools are actually pretty good, if you are a Max user get to know the 'Step Build', 'Extend' and 'Optimize' modes in polydraw, very powerful tools, along with a symmetry modifier(if the model is symmetrical), you can do a very fast retopo.
I think generally the ray will only be cast from the cage backwards at twice the distance of the cage offset at that point. There might be options for controlling that, but a quick fix would be to extend the distance your cage projects outwards from your low poly mesh.
Going by the content of that file I suspect it's either a fixed function renderer or at least one with no custom shader authoring. You're correct in saying that you need to fix UVs to screen space but if that function isn't exposed there's bugger all the OP can do without extending the engine