[WIP ] #2 Sculpting Details in ZBrush, Retopology and Baking Hi again, I'm back with some updates. I had my family over so I couldn't post anything earlier but I'm back at it again! Here's where I stand with the project. Before I fully committed to sculpting everything I went back to Maya and refined the model to have it…
The problem I see with subscriptions models is the translation of value to usage. When i subscribe for a year to a magazine, I get (for a monthly magazine) 12 issues delivered to my door for me to keep, regardless of the degree or rate at which I read them. Even if media licensing is apparent in this medium, in most…
Thanks for that! Sorry for the double post, and the late reply. Forgot to check back in for a little while. I unfortunately don't have any work saved. I never got anything I was satisfied with, and just kept restarting and playing around more with the brushes and filters but could never quite get it right. Not too long…
https://youtu.be/Z9ZDtqA9Cqo Got the biggest forms of the level blockout done. That is major landmarks, boundaries, and space for all of the major engagements to happen. Now I am beginning to go into each of the major "zones" and refine a bit further. I am not developing a modular kit yet because the type of architecture…
ok, well the lay out of the scene is better...however now make a t section in the road so that road doesnt look totally random. lighting wise, well there are so many ways you can go about it, I would just look up lighting tutorials, 3d total probably has some. the problem with your lighting right now is the lack of decent…
What's with the hostility? I never claimed I was intelligent or talented, or that I have ever achieved anything. If you had read the article that has been linked to on the previous page you would understand what I was talking about, and realize that intelligence or talent aren't nearly enough to be even remotely…
Sitting in front of a bulldozer is a form of non-violent protest. Non-violent protest works best when it's acted out in large numbers. It's fairly easy to ignore one or two people getting bulldozed to death, especially when the folks driving the bulldozers claim ignorance/accidental, as has been the case in Israel. The…
First send the model over to your final render engine. Setup the materials and put a wood texture on it. This way you can evaluate the final result, not clay. Use your dam standard and/or clay brush and just make little indentions. If you need a hard stop you can make a mask to brush up against. Export the model, look at…
Stinger88 : Looks good so far. The folds seem to be very isolated though. Stretching fabric in one area should pull on another. Butt looks nice. :thumbup: dan : check out this video by ryan kingslein. it goes over the anatomy of the face but its good to see how everything lays atop the skull. [ame]…
Torso is actually about the right length today, breasts are a little high, crotch might be a little low. Your breast area still has some weird lines, shoulder is... odd?? The pelvic area is too far forward, now, and the butt is taking up a little too much mass. Another redline to describe some of the ways you could fix the…