Hey cheers guys, I created the low poly the i made a slightly higher base model and imported it into zbrush.. smothed it a few time and then added the detail.. then after i had it wraped onto the low poly i added a few extra detail using the photoshop normal map plugin thingy.. only just started using zbrush but i can see…
i'd say even if there are slight mesh discrepancies, it wouldn't take long to shrink wrap/conform/project the remeshed version onto the source/cad version.