Worked on the female face a bit more. I sort of started over for two reasons: One: the face looked too manly and Two: I wanted to convert the mesh into a Dynamesh. When I converted, I lost a lot of the detail, which ended up not being such a bad thing. I'm attaching a full body shot as well so the proportions are…
Bumping this thread a little! New image from the process of my Syndra splash. I ended the character at least and added two finished balls. I think I might add one or two more to create the sense of movement. I added some shadows and lights too and I settled the background layer for ending it. Not sure yet what I'm going to…
Various ways. Two bones from the upper spine bone, pointing out. You can write a physics system to bounce, or you could create two dummy helpers at the tip of each bone (around the nips). Attach the helpers to the spine too. Make the bones 'Look At' the helpers. Apply a physics system to the helpers, run your animation.…
I can admit I am not perfectly sure I understand your issue . if the color ramp is too inconvenient you could use curve node. it's perhaps a bit easier to tweak since you can enlarge it and tweak the curve nodes very precisely . Also I would first construct a complete single height input for a single bump node. Easier to…
Trello is everything you need. Even just jotting notes in notepad is fine. The important thing IMO is to block out your time. When working from home, the main struggle is keeping structure. So you need to create structure. What I do is split my personality into two parts: The boss and the worker. So the boss figures out…
Thanks! I got a first pass on the roof foliage and the tiles on the ground actually. ;p Foliage always causes me headaches too. In prod because they are expensive as hell with the overdraw, on personal work because I am no vegetation artist and it's not something that follows the usual workflow. I usually end up cheating…
First of all congratulations on finishing the ship, it's been really cool following your progress. :) I'm not an expert at precalculated render, so I probably won't be the best guy to offer constructive criticisms for you. I would say two things are a bit annoying though: - The reflections look a bit weird. They're…