Thank you for clarifying @MM Currently the structure of HR Recruiting in many companies has Recruiters primarily focused on in-house opportunities. Also in truth, this is an aspect of talent acquisition that Recruiters are not normally a part of as they are already busy enough just trying to fill the high priority in-house…
There is no such thing. Freelancing is an open market. You can ask for as little or as much as you want. For some potential 'employers', pretty much any amount is too much. If you endlessly lower your rate, you are working against your own self interests, and the interests of all creative types. I worked as an Outsource…
I'm glad somebody decided to address sexism in a 3d art message board. Anyways lets move on and tackle some other pressing issues that may have relevance in on polycount. This will be a non-exhaustive list: 1. The upcoming 2012 presidential election 2. The economic crisis in Europe and its ancilliary effect on game…
@BobtheGratll: thank you sir! @ebagg: we heavily relied on G1 references regarding every aspect of the game! hope it does justice for ya! :D Thanks! @nathdevlin: Wes is slow, so I'll answer for him, hehe. Mercenary games did a fantastic job on the PC version. If you've got a pretty decent PC to push the visual settings to…
Developers never fork out their own money for anything. The budget for the project always comes from some type of investor, hoping to make profit. Next-gen games will have a much more difficult time making profit because of increasing costs. There is NO WAY to keep costs down while meeting the expectations of consumers.…
Hi SuSo, From my limited experience, a mid to large scale studio will likely have a specialist Weapon Artist or it would just be outsourced. Regarding books... I don't think there really are any. The industry moves so fast that anything put to print would likely be obsolete by the time it gets into readers hands. That…
I stand corrected. Whenever you sign an actual physical NDA you totally should not disclose stuff. But so far I've never seen a studio do that, including a lot of very high profile ones. Maybe there's a difference between a test for a future employee and for an outsourcing contract? Because from my experience what they…
You want to try pitching that theory to the hundreds of people who work on triple-A games? Or perhaps to the indie developers who have trouble making ends meet? Do you honestly think that the hard-working men and women who are actually responsible for game development are eating off of gold flatware and wiping their asses…
While we're on the subject, I worked with an Outsourcing studio that came to me again for some help a while ago, (my rates for work had gone up a little than when I first started freelancing) and they offered me a pretty measly sum for what I estimated would take around a week of work. After I mentioned the payment was too…
With your skill level Jason Level art should be something you can take in your stride. My experience of level art has been interesting to say the least. So far I've only worked on the Motorstorm series of games. The approach at Evolution was the environment artists created the initial level design (grey box), then…