This is some amazing work! Do you mind showing how your doing your lighting? Maybe a screenshot of the editor to see where you have your environment probes, lights etc. Also, what console commands are you using to get such awesome shadows, global illumination etc? Your stuff is brilliant.
dont make global illumination renders, its hard too see the actual shape , try using cubemap / HDRIs for lighting with a darker material The barrel and mag seem too thin, the holo is way too small in proportion Use more polys and make the shapes less flawed, especially the stock / back parts
Click Clear in 3DO before painting any details in it - if you're using 2.1.5, the details you paint need to be done in one pass. Opening DynaMask to 3D paint again will apply a global paint fill. We've fixed this issue with the soon-to-be-released patch that's in private testing right now. Sorry about the trouble there!
this sucks. Good luck to all affected! The tax breaks wouldn't last forever, but taking them away right now just sucks. Could have at least waited till the global economy recovered and companies might be doing well enough again to stand on their own feet. But right now it's like a death blow.
Actually, don't games like Fallout make you scared of nuclear war and global warming and the inability to find clean water etc? Therefore, by writing for this mod you are making people see how worse can the world get. So you're actually doing your part whether you like it or not :P
i bet ur alone on there with the tigers they imported. No electricity except the gyro you will have to bicycle to get the electricity u need To: take care of "a few minor tasks" -- and report to a global audience via weekly blogs, photo diaries and video updates. power up camera and laptop. oh with the " ---minor....--- "…
3dsmax? Try it with Global Super Sampling on or off. If its the low poly intersecting with the high. Select the low poly just before you bake, go into element mode and hide all (in the edit poly modifier). This will leave just the high poly and your cage when baking and fixes the intersecting MentalRay AO issue.
Unfortunately, I was unable to use the timeline to rotate a tool. However, I have found a second option. You can use the macros to perform a rotation using Deform. To be more precise, you need two macros. One to rotate and one to rotate back. Is there actually no way to get the global values for translation, rotation and…
Seems like a good solid base for further improvements. In my opinion, the most noticable difference is that original lighting feels more vibrant and sharp, you might want to increase global lighting intensity in the future. There's also a bit of pink-ish gradient from the bottom of original image. It makes it look kinda…
Yeah ! Really nice and it looks globally quite clean ! Did you plan a texturing for this model ? I think you should to work a little bit on the headlight/taillight and the reflection inside the mirrors. It will help to avoid the 'toy effect' on this parts and it will gain in realism. You can too scratch a little bit the…