I'm very strongly in favour of Remain and will be voting to stay in the EU. I work for a French company (Ubisoft) and my wife is Portuguese. However, even if I didn't have such a strong connection to the EU i'd still be voting to remain. I've followed the debate very closely and in the beginning I wanted to find out if the…
There are some good sites, but what I think is far worse are the reviews of the games. Journalism will always be journalism and you know how it is. IGN is the teenage magazine of gaming basically. But I dont see the big problem with journalism, the main thing is to hear about something and the rest is what you search for…
Do you have 2 monitors or at least a secondary screen, say a laptop? If you have already done this then nvm but I suggest trying to have the vid on the background while you're following along. Don't just watch it like its a movie, have it on while you're doing it. You can pause to catch up or rewind if he did something too…
Vailias : Doesn't it only work (as in ingame - not talking about the special cas of the character customization screen) if all the custom parts are displayed at once ie not mixed with existing faction bodyparts? I know that everything seems to behave well if only 'classic' texture slots like diffuse, spec, normal and…
That's very true! I thought so myself. A lot of times environment artists will follow defined restrictions and be handed concept arts or guidelines of what to create and it's their job to follow it as closely as possible with some possibility of making their own changes if agreed upon by the team. It's usually a team-work…
well i'm trying to follow the tutorial for creating hair cards for game use which at this point he turns the splines into geo using the script i mentioned .. it's my first time going for hair cards that's why i'm trying to follow the tutorial, i would've preferred using zbrush fibermesh but i'm not if it's as good as…
I certainly will need testers, thanks man. Stay tuned. I'd recommend following the social media if you want to see all of the latest, I don't always post on polycount about it. Follow us here:
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Yea, I def went too low with it lol. I'm not going to finish that bust, I made a lot of mistakes with it, but that's good because now I know what to do differently with my current project. It's still very very WIPy, started this week. This is the concept I'm following. I'm not really following the style, just the idea.
Hi Prae, I'm usually not very good at following blueprints, and decided just to ask here for advice. The church is based off of a BSP brush created in UDK - So the church needs to stay that size I'm afraid. I have a layout I'm following at the moment, and the thread will be updated in time, and I will be researching…
Do you have a reference you're following? Most lady sculpts back in the day had slim necks, arms and feet, but anything from there on towards the body was chunky and plump. You don't have to follow the same rule, but that neck on the lady is looking really thick...someone who breaks bricks with her forehead thick.