This should be improved with the latest build, the widget got a bit of an overhaul, let me know if you're still getting this issue. This is a straight up content issue. Unfortunately some of our included skies are not high res. However, if you load a super high res sky, Toolbag will diplay the full resolution. If you can…
Hexify (and anyone else that commented) did a great job. Just thought I'd throw a few other things your way. I do want to echo the camera though, that's important to fix up, perhaps the most important thing that you want to fix. Other than that: - The punch at frame 12 needs some follow through. It stops abruptly which…
Ok guys, I'm gonna ask you something important... A guy asked in my blog asked about the possibility to use xNormal as an offline renderer for animations ( to compute, for example, the AO of an scene's frame ). The way to achieve that is to import/export complete scenes and not only meshes... Imagine: you load a Shrek…
Thanks for the link! I am aware of most of those principles of animation, I have done a small bit of 3D animation and those foundations were drilled into my brain. The challenge comes in creating an animation in as few frames as possible while trying to maintain the fundamentals. My first pass on the walk animation was 13…
oh cool stuff, thx Eric also from siggraph 06, not lighting but GRASS http://www.irisa.fr/bunraku/GENS/kboulang/grass.html however keep in mind following statements "We achieve real-time frame rates with a Pentium D 3 GHz processor and a GeForce 7800 GTX video card, 1024x768 resolution and 4X antialiasing. We obtain 10 to…