the tutorial 'blob' shadow is just round a B&W gradient circle on an image that get projected on the ground, you could change it to whatever shape you wanted, and swap it out for other images when you feel like it
I do feel bad for the dude that meme came from. I'm sure he's a nice guy. But poking fun at the stupidity of the people making death threats isn't dumbing down the conversation... endlessly arguing in circles is though.
well when it comes to scales, usually a good photo overlay will do the trick. But if you insist on painting scales, they are usually circles, not square. The scales you have now remind me of the lizard in the old spider man cartoon.
Your normal map needs more than a 1 pixel edge. Not sure how you created it, but if you made the edge bigger, you would effectively make the normal map more deeper looking. Thats in regards to the circle thing in the middle.
thanks for your comments, guys. fixed promo image, i tryed to draw attention on that skull by crazy fow and that bad camera position, but that was bad idea. @vlad i tried to change sizes of circle and blade and this variant looks good balanced to me.
Looks cool! Main thing that jumped out at me is the end of the poles on the fence. I'm not really understanding the two intercepting circles here. Also, it looks like the poles were copy and pasted. Would be a good idea to create a few variations for the fence.
What you need to do is: Raycast to hook point. Using that transform/vector3 as your center Use that radius to do an arch from point A to B on the circle you created to define the arch. start your motion along the arch from A to B.
Yes, there are 'gems' on deviant art but those are few and far between the anime and furry fan pages of 95% crap and 4% mediocre art, and the 1% awesome sauce art. Deviant art is known in the art circles as where art goes to die.. :D
Its possible but you have to walk backwards in counter clockwise circles with a chicken egg between your legs whilst chanting the Black Sacrament for 12 hours on a black friday. Oh, and you cant break the egg or you have to start over.
For Maya: Create a CV curve that outlines the path of your laces. Create a Nurbs Circle, and attach it to the end of the curve (Fast way: Hold D+C while dragging it on top of the curve) Go to the Surfaces toolset, open the Surface menu and select Extrude