AFAIK destruction simulation is a very complex topic.. especially it also depends on the "media".. building, bridges, cars, aeroplanes, ships.. some of those "animations" just do look fake (that's maybe the reason why in VFX this is "covered" with plenty of dust or extremly heavy explosions and "motion blur" ).. so any…
Ukuza is looking to bring on a few founding team members for our game studio to build out our 3D pipeline and begin working on an unreleased game concept. We are currently looking for 3D Character Artists, 3D Environment Artists, and 3D animators to begin working on a new game concept. The team will be working through the…
Hey everyone. First off I think I need to mention quickly that we're listening and agree with a lot of the criticism given so far. P&P needs to be easier to navigate and find artwork you want to comment on, or even whether or not a thread is of interest to you in the first place. Thread previewing is a huge deal to me and…