65536x65536 on all assets, no more no less. But seriously, it depends. Are you making something as big as a building, or as small as a fly? How close to the camera does it get and how important to the project is it? What are the requirements for the project? There is no way to answer this question without considering many…
There are some great links to texturing tips and tuts on this thread: http://boards.polycount.net/showthread.php?t=69416&highlight=keepers+links Might as well add the links here, too: http://www.michaeldashow.com/tips_texturepainting.html http://itchstudios.com/psg/art_tut.htm…
Uhm... well, this may be kinda akward, it's my first post and I think I'm a bit late, but I'd like to enter the challenge (even though my modelling/texturing skills are really crappy compared to most of the people in this thread :poly102:) I don't know if I have to sign in somewhere... can somebody please point me in the…
hey, you should join the polycount group at http://www.linkedin.com/groups?about=&gid=85550&trk=anet_ug_grppro Also there has been a "linkedin sharing thread" already here http://boards.polycount.net/showthread.php?t=65829&highlight=linkedin
They usually were in the 3-6500 poly range, depending on complexity, i think the FMG was quite a bit over that at around 9000? Textures are 1024x1024 for pistols and 2048x2048 for everything else.
I feel you on that on...I love eternal champions so much that i am going to model all of the characters including the hidden ones...may do a few levels too if I feel inspired. It is all about practise for me...and I should look for some male model refs because I am modelling Midknight next...which should be one nasty…
I would recommend the Noctua NH-U12P CPU-cooler. You get a full package with a really efficient and silent fan, a good paste and even a screwdriver. It has gotten excellent reviews everywhere and I thought it was pretty easy to install and it keeps my q6600 way cooler than it needs to be really. Antec Performance P182…