Just seen this. may have been posted already. Awesome to see the industry getting behind this. Hope she pulls through: http://www.joystiq.com/2014/01/12/insomniac-holds-signed-xbox-one-auction-for-injured-intern/
Hello everyone. This is my first post in this forum and I am very new to Quixel Suite. I've made a bump map for a low poly model, but I am getting this pixelation in the viewer and the render. The image size of the bump map is 2048x2048 and I am using Maya 2014
Good news. In 2.81 there will be an option you can toggle which will allow direct movement of the pivot, slightly similar to maya, without dealing with the 3D cursor. You can see it in action here: https://youtu.be/eMKST_ddg6s?t=4m14s
I did it from 2014-2018. You absolutely can. The work is TOUGH, because youre beholden to the whims of whatever ad company, or client you've got at the moment, but the work is generally steady ( provided you do a good job).
Interesting how he predicted it would be ready for new consoles in 2009 with 20 cores, and now its changed to 2014 while we are stuck with mostly quad cores (How many FLOPS are we at roughly for consumer gradwe gaming?).
The second one for sure. If you can't think of something to put in his hand, maybe try some kind of Bruce Lee hand gesture. Something like this - http://geeknation.com/wp-content/uploads/2014/05/Bruce_Lee_Pic_1.jpg
If you're on PS 2017, that would probably cause this. Use PS 2015, 2014, CS6, CS5, or CS4. If it still persists afterward, my recommendation would be to install the Suite to a new folder - like *\Quixel SUITE 2.2\ instead of the default.
This should give you an idea of what employers want to see. One of my art tests from 2014. https://www.artstation.com/artwork/9NwXO Final Render : High Poly : Low Poly (wires) : Low Poly with Normals + AO
I've tested it and in 2014 it doesn't work! :( (right image is from 3do/ddo model viewer in PS) edit:same in 2015, even worse :/ how did you check it guys?? It's not working and I almost can't work! :( <wtf autodesk?>
You're right, I love that idea. It's always cool to see what their 3D translation turns out to be. It's okay I'm new to this field too. I graduated in 2014 and I'm still trying to find that first full time job.