Still no fix for Nvidia driver issues with Substance Painter ( unless u retreat to pre win10 whql drivers 347.xx. Which I can't do considering the considerable SLI fixes since 355.80 ) Anyone able to paint with any real complexity in Painter?
And another update, tried to add more power to the strike as well as sorting the landing. I find it so hard to not adjust the little annoying bits! http://syncsketch.com/playground/a45063e5e38f46ee866942ede305d7ff#34004
@andybozo: Cheers man thanks for the kind words, saw that you worked at 343, put in a good word for me :) I am currently working a new scene at the moment in my spare time so will be sure to share that on here when its done! Anyway here is a Fly-through, thought you might find this interesting. Make sure you watch in HD…
thanks Steffen hahah . i must reiterate again , the techsuit i made here was just for fun , not afiliated with 343 or anything, i just used it to previewing purposes ;)
As far as I know the cryTB plugin hasnt been supported by crytek or xnormal for a good while, polybump might be what you're looking for. http://docs.cryengine.com/display/SDKDOC3/Polybump+Standalone+Tutorial + http://docs.cryengine.com/display/SDKDOC3/Polybump Here is a cube baked in Polybump in CE with an excessively…
ok, so here's the baked model (ao+normal) ---still have things to tweak though. It's now sitting at around 34k (34070 tris to be exact). Let me know what you think. @DavePhipps : i've actually reworked that area a bit more too.(seat+tank) http://www.youtube.com/watch?v=3UeB3Zgc6ok&feature=youtu.be&hd=1 embed this if…