Thanks for the feedback. Well after looking closer at that guy i dont think he will be an RTS unit, i'll make him into a FPS char or something later. This is my RTS character. Its 400 polys and uses a 128 texture. Texture will be up later tonight.
Exciting stuff. Unfortunately I bought Silo 1.42 before July 2005 so looks like I'll need to take the $59 upgrade option. Still worth it. Great that they finally sorted out the interface. Edit: The version I bought was actually Silo 1.3.
also wouldn't how close the camera can get to the action play a factor in the texture size? Vassago's recommendations sound about right. about 512 if you're going warhammer style, maybe 128 if you're doing something similar to total annilhation or warcraft 3
thanks for sharing your work, mysticcoder. version 1.2 didn't work for me in Vista 64 Ultimate, but your 1.3 update works great! (tried to send emails to both the email in your readme.txt and the one from your website and both bounced, by the way). cheers! :)
I know how to make a modular environment but for this particular case I don't know how to make a tileable piece which maintain the same texel density as the others because the uv are becoming really tiny at 128 px/m so I can fill all the space of the UV shell.
im now stuck at around 120 kg since i got my yearly tonsolitis time (whole winter) where i cant really do sports. i get the tonsils removed on 19.11 hope the illness stuff goes away then and i can do sports properly again
Do you guys think that I should build my own rig and then animate it? I'm on page 126 of Animators survival guide and I've learnt quite alot ;P Alex, did you know someone called Jeremy Dale? Or was that at a different studio. I bookmarked your work for inspiration : )
Aaaa. I didnt pick those up in the concept art. I thought that was a logo! Here is the tail fan from an EC 120. Eurocopter loves these ducted fan tails. My only concern is you have the mounting point right in the middle of the tail rotor duct. That will make placement difficult.
miauu's Live Measure Pro is updated to version to version 1.3. Changelog: - Added Linear dimensions - measure distances between points but only on X, Y or Z axis. - Added Decimal precision of the shown measurements - limits the number of digits after the decimal sign. https://www.youtube.com/watch?v=8Eb8IpmpTuU
Recently stumbled upon this thread, so late to the party too... [vv]136661204[/vv] Thanks to Giles Ruscoe for the model: http://www.polycount.com/forum/showpost.php?p=2160099&postcount=128 Also thanks to Sand for his take on the rigging: http://www.polycount.com/forum/showpost.php?p=2212562&postcount=138