Mod is still
on Nexus, as well as my on my blog : http://heffysmods.blogspot.com/ I didn't
really plan on porting it to FO4, however after having a look at the game this
week an FO4 version isn't out of the question anymore... :) Can't say for sure
until the needed tools and SDK are released, but I'm taking the dust off…
Thank you for your responses and advice, Ben Apuna and Tristamus. I had previously already read both of those links your provided, but reread it in the event I missed something before acting upon Ben Apuna's suggestions. I think I fixed my problem, here's two screenshots: NOTE: The texture used in the below images contain…
Hey @laviofidelis, great start! There are a few things I noticed while watching that you could improve a little. Here's my input! Idle - Everything looks a little too straight, try giving the character a more interesting silhouette. Widen the legs a little and bring the arms back and out. Rotate the head slightly. Example…
Hey chaps, sorry to bump such an old thread but I'm just getting into putting together an Oren-Nayar shader for in-game use. Valias mentioned above that his incarnation would require simplification for real-time use if I'm not mistaken? My shader is also going to have vertex-painted water, a wet/raining variation and…
Okay so the first weird thing I see is, at :02, when his foot connects to the ground, it's at an unusual angle that shows that the human doesn't have bones in that leg which makes it look like rubber... or in the scene from Harry Potter when he broke his wrist and they took all the bones out... At :07 while he's running,…
I found this piece on Forbes: http://www.forbes.com/sites/insertcoin/2012/02/16/the-numbers-behind-steams-success/ which makes it seem like there's a 70%-30% split in the $60 in favor of the retailers. Meaning after the expenses of selling a retail game, there are $18 left. And that ratio is flipped on Steam, where Valve…
I uploaded a new version: Download ShaderFusion Public Beta 02 Heres the change log: *Fixed U3B5 bugs. *Fixed VertexColor node. *Added SceneDepth node - Get the depth of the scene behind the surface that is being rendered. *Added DepthBlend node - Get a blend value based on the scene depth and the current surface depth.…
I've turned on the mods onthe server. this means among other things, the server map is working again: mc.polycount.com/world the mod list is: advanced mobs [with their giants turned off] http://forums.bukkit.org/threads/fun-mech-advancedmobs-v0-3-7-mob-variants-for-your-normal-nether-and-skylands-worlds-1060.30794/ big…
A more simple explanation may be your seeing alot of gritty textures because your playing gritty styled games... Artist A wants to work for studios B,C and D. Those studios make such and such games, those games most likely in today's current market have an artstyle of gritty, dirty, worn down realism. So they make art in…
Hi! I'm a beginner too, but i have something to say. First of all you need to look at low poly. This will make you understand what can it be 1) only 700 tris, and it's divine http://3.bp.blogspot.com/-o8H5QynvL2o/USlvJTh8QdI/AAAAAAAABKg/oqkB9WQIKpk/s1600/Cherry_Darling_final.jpg 2) Insane 2000 tris!!!…