Anything that hangs outside of the 0,1 space will tile. It is perfectly acceptable to have your UVs look like a rats nest with UVs hanging out far past the 0-1 space, IF you are using tiling textures. Below is using a tile texture and it helps to offset the UV's to help avoid repeating details. You can also add strategic…
Uh, well, heres my understanding of the past ones, just so you know how they kinda work Puzzle 12: Matthew Green. The answer takes Spartans to find it. Answer: 42300 Uh, dont know about the 42, but the spartan refernce is easy Puzzle 11: Grahame Wan. My eyes are perfect even reading the bottom line of the eye test. Answer:…
i am impressed by this paint scattering in Mash. It's really sweet. this code give you all the info needeed , then you can create locators or write csv or whatever. source : http://ianwaters.co.uk/wp/mash/accessing-mash-point-data-with-the-maya-api/ ##################################################### import maya.OpenMaya…
The issue is, that the RGB values of texels with an alpha value of 0 will bleed into the RGB value of neighbor texels with alpha >0. One way to solve this problem is, to expand the border RGB values, an other way is the usage of pre-multiplied alpha textures. The latter is often the better way, but you need to use the…
The UV bounding area in max is always 0 to 1, you can change the dimensions to be rectangular but the UV square still reads 0 to 1. The UV square gets distorted to whatever the default setting is, or whatever the texture map that is being displayed. When unwrapping non-square materials I will create a custom checker…
Looks pretty solid there to me, you may want to look into the differences between Windows 7 home and Pro, I'm not sure what you're missing in Home but probably something. You can also get an "OEM" version of Pro for about $140, I think this has some sort of limit to your hardware config/how many times you can install it,…
Here ya go. Nothing fancy. If the scene is saved, it creates a folder called Batch_Exports and exports it there. If the scene is not saved, it prompts for a directory to save in. Ran some basic tests on it and worked so let me know if something bugs out for you. Also this is Python code btw as a headsup import maya.cmds as…
You are aiming too high at first - too much information to process all in one go when it seems you might be lacking the basics. Building an environment takes a team of artists a considerable amount of time. So start small! No, not as one mesh. Model a road section. Model a pavement section. Model all the possible joins -…
Welcome to Polycount dude. You should definitely choose a specific area you want to specialize in. Most studios won't be looking for a guy who can do environments, characters and animation (I'm sure its a bonus if you can do all three really well). But if you want to do characters, just focus on characters. Another bonus…
For those of you who might find this via search I got some help on this and here's the script I ended up with. import maya.cmds as cm driver = cm.ls(sl=True,fl=1,tl=1) selectedObjects = cm.ls(sl=True,fl=1) selectedObjects.remove(driver[0]) for object in selectedObjects: cm.select(driver,object)…