Hey! I was in the middle of texturing a lamp post on substance painter, my goal is to reach photorealism, so being as close as possible to my REFs is vital. My problem is that i can't really tell if the lower part is metal or not. The part i'm talking about is circled in red: The reflections suggests me that it could be a…
This is how creative careers have always been. There's a lot of people desperate to make money and lower their prices to ridiculous lows to get attention.
Excellente! I like the concept's scenery so something similar would work best I think for the environment, but if you didn't want to go big like that I guess grass and flowers under her as a pedestal or even a Lilly pad and water ? for something quick or combination of all of those. Either way if it's anything like the…
Thanks for the critiques everyone! I was aiming for an overall nice render but if it takes away from my character you are all probably right, I could tone the brightness down or something like that in the background. I just wanted to make sure it was setting an obvious psychedelic mood. I pictured him as sort of a guardian…
It would be cool to see more of those sharp highlights from the concept in there. Also the flowers around his neck are a little plain. You could add more color. The torso in the concept is alot larger than yours. It could add presence to your character to play around with that. I think you did a pretty good job. I just…
My workflow was pretty much research > textures > leaf or flower models > trunk models if applicable > placement I used photoshop and zbrush for the texture creation, maya to create leaf/branch/trunk mesh, and maya for putting the plants together - except the trees where I used SpeedTree to propagate leaves. I'm a big…
So I got this urge to do a low-poly scene just like in the VG Remix comp a way back. This is a first draft. The idea is to have a small girl pick some flowers when the first autumn snow just has fallen, little does she know that she is being watched by a hungry wolf from atop the rocks. Gonna work a lot on the composition…
Hey Adam, I totally dig the colors and I just wanted to toss some crits at you as you are about to finish this. Right now I think that there is a bit of noise and high contrast coming from the flowers that is shifting my focus away from the focal point as well as the lighting in general. I recommend looking at this image…
Thanks so much for the awesome feedback @HappyConscript , will definitely look into this! The addition of the flowers with contrasting colors could really help this scene much, so you are absolutely right there, I'll see what I can do. As well as adjust the shape of the pond and maybe adjust the scene accordingly. Maybe…
That has nothing to do with 3d and everything to do with Mario Sunshine itself. The game suffered from repetitive level design (well, reuse of levels), lack of different themes and the fludd taking away the focus from jumping. Lack of powerups also hurt it. No power flower, mushroom, leaf... It's not the fault of the…