About dota cinema, just a wake up call, but for those of you who are complaining about Dota Cinema, you are just lazy communist, and want the workshop to provide equal publicity even to the people who are not working hard enough to get it. You know, Dota Cinema didnt magically get 600k subscribers out of thin air. They put…
just saw your pudge item on workshop, great idea =] are you replacing the head right? you went to one of the deepest part of valve´s models the blends shapes!! good luck with that =] about the courier i think i need to change something, i guy on facepunch said that its a baby version of roshan... i hate the mini pudge, i…
I've got a fresh new version for you guys! 2.3! This one is very very close to what you will see in engine, if not exact(hopefully no silly bugs) :P What's new in version 2.3 -Changes: Specular and diffuse calculation combined -Changes: Removed "Custom Fresnel Ranges" for specular and rim terms -Changes: Reworked "Fresnel…
Thanks. Yeah I'm hoping it can squeak in past the silhoette hawks :) Mainly because if I get a new cape done it won't have the tall collar, and these horns would somewhat mimick that. The front of his face is the biggest issue... Honestly I was making an oriental map for TF2 years ago and had started a dragon statue. The…
i tried what you suggested & tried spudnik's guide as well. definitely getting there but now i'm just stuck qc file$modelname "items/drow/weapon_bow.mdl"$cdmaterials "models/items/drow/"$model "default" "weapon_bow_lod0.smd"$scale 1.00$surfaceprop "default"$lod 1{replacemodel "weapon_bow_lod0.smd"…
Awesome axe!! Can we get some closer shots? I think you did a good job creating the helmet, but it looks too sci-face space to me and so doesn't seem like it fits this theme. The black metal and emissive red 'lights' are the main cause of this. Maybe if you changed the material to look more like metal instead of the…
Hi guys. First post here. It's exciting to interact with Dota 2's characters because they're so well drawn and the game on top of them is so good. full size: http://imgur.com/Cytlv Please tell me what you think of this model technically. I'm very aware that this model runs somewhat afoul of the guidelines, which smartly…
This is how I would approach the retopo: Block out the bulk of the feathers using a few polygons like the central plane on the right. Then use alpha to give the plane the illusion of being made up of a lot of smaller polygons. The plane does not have to be vertically flat - leaving it at various angles can give more volume…
Hi, As a new contributor to the DOTA 2 community I was quickly frustrated with the lack of a quick way to display and iterate on my model with mask1 and mask2 in Maya 2011. So I decided to learn .hlsl and attempt to write a DOTA.cgfx material. This is my first .cgfx, and post ;) so Im looking for help on getting this…
First, there is no reason to attack other artists for their success. Let's keep it civil. I think Bounch put it pretty eloquently. I'm happy that Anuxi gets recognition for her hard work. Seeing the quality she puts into her sculpts has honestly given me a bar to shoot for and I really like the new Dazzle set. That being…