No idea how I missed this for a few pages. Great progress Jessica. Super inspiring and motivating to watch. Your grass texture could use a lot of refinement. Define blades of grass and add shading (depth) to the texture. Your pebbles texture is leagues better than all the ones in the post with the grass texture. It'd be…
Here is my blockout in Maya. I’m going to take it into ZBrush and refine it further. My plan is to only do retopology on the more prominent pieces, such as the side decorations and the middle section, and bake the rest to keep the polycount as low as possible, because right now it’s far too high, as you guys can see. I…
No tutorial will give you confidence in your gestures when sculpting. That comes from repetition. Only way to make your sculpts less sloppy, smooth where you want and sharp where you want is to sculpt and sculpt and sculpt! Tutorials are good to learn the tools and workflows, so if you got the hang of that, then there's no…
id suggest working on refining the line art - once you do a scratchy sketchy thing, create a new layer, drop the first layer down to 5% opacity, and draw over it, being cleaner and more precise. You can continue to refine your lines this way until you feel comfortable. You can also go back in and erase of of the extra…
Canyon Ambush was the first level that I personally worked on for Overgrowth, and was one of the three levels where I was responsible for both art passes. I was initially handed a whitebox, and in the first image below you can still see that I have not finished replacing all of this placeholder box geo. My workflow on…
@Oniram, thanks for the crit. I think the soft white edges you're referring to were supposed to be edge wear (correct me if I'm wrong) - Now that I'm looking at it again, they really DO look soft. I'm not entirely sure where the metal material went wrong, but I'll see if I can re-edit/re-do it and make it appear more…
The nasty on the chest looks like a case of pixel density/fidelity. If you increased your texture size, or the size of that UV island, that problem would diminish. The nasty on the bicep pad are coming from a gap in the geometry. Normal Maps don't effect the silhouette of a model and can't raise above the surface. They…
Hey everyone! Nfinite has recently expanded its 3D division by launching a new branch called Physicl, dedicated to 3D projects. We are currently looking for talented 3D Artists to join ongoing production work. You will work on creating and refining 3D scenes (sim-compatible exteriors and public spaces). Work is based on…