@Justo I just mean that the expand selection along edge feature already exists in Blender. Granted it only expands in one direction where the feature request expands in both and you have to select two edges along the ring/loop beforehand, but I think that is already fairly usable. I was talking about this:…
Quaternion rotations in Blender are supposed to fix the "gimbal lock" problem inherent to Euler rotations, but Quaternions have XYZW curves, and you said your curves are XYZ (no W). Are you sure you're using Quats? Also, from your GIF, you're using Rigify and (here on 2.79 at least) that rig uses ZXY Euler mode on the…
That depends on what each piece looks like. You should try and layout your UVs so you can use trim sheets, since certain objects are going to be one type of material, and you also want to reduce the amount of textures used for your assets. You are actually dealing with a really complex issue due to texture limitations,…
41 now, but still taking home young birds to make up for it. ;) Been freelancing on and off for donkey's years. Self-taught in 3D. Professional construction background so I do 6 month stints in Australia every year to stack enough cash to travel around the world for the other 6(went to China/Spain/Morocco/Israel/Turkey/and…
Hi, everyone! Here is my last work which i made for comicon challenge 2014 http://imageshack.com/a/img838/5928/noyr.jpg http://imageshack.com/a/img836/8823/lbjn.jpg http://imageshack.com/a/img838/6662/zq7b.jpg http://imageshack.com/a/img841/1323/zx87.jpg Hope you all like it!
gaganjain: thank you iansmithartist: cheers zxcman: :poly136: cap hotkill: :P Spam! I should mebbe just do a bunch of art and post once in a while, not every 15 minutes >_> Anyways, gettin my bridgeman awn!
wow so nice work guys ! @ zxcman ... "small bump " ... u suck ! :D Still wip, tweaking the shadows and AO on my Castle, all in Maya - going to post processing in Photoshop !