Hey everyone! I think I’m ready to call this project finished. I’m excited to share it here, and I’m very curious to hear what you all think. =) This started as a vehicle-focused challenge and eventually grew into a small sci-fi checkpoint scene built around the hover bike. The bike itself was the main focus: I wanted to…
Alright, so I just got home today and tested out building in Preview Lighting and that works. However, when I try to build using Lightmass (which opens up Swarm) I get the "Cannot connect to Swarm" error & then the lighting build simply fails..
I am working on a project and I am stuck on , how to create those jumping network animated lines in 3DS MAX. See the reference link - https://www.youtube.com/watch?v=qfR8oKO4pwc Please Help : neutral:
After that, I finally understood the skeleton. For some reason, the parts that had always been the hardest for me to understand were the clavicle, the scapula, and how they connect. At that point, I moved on with anatomy. The next step was to build the muscles on top of the entire skeleton.
But my problem is somehow NDO and DDO is not connected to 3DO . I tried make new project , create something simple or open existing project but every time i got same result. Last time when worked NDO correctly with 3DO was in 1.6 version of quixel.
Oooh, I'm a sucker for a character with big feathery wings. Love the connection point too into the back. I'm super curious how you're going to rig this down the line. Also, are you planning to keep the feathers as solid geo or make cards?