Jocose posted this image in the unearthly thread and I thought it might help you get ideas on how to improve the textures on your ship, or the blimp part anyway. http://xbox360media.ign.com/xbox360/image/article/890/890172/e3-2008-prince-of-persia-4-screens-20080715053150813.jpg
Show your wireframes! Also, experiment with this feature: https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/3DSMax/files/GUID-26CAF521-851A-4F91-8937-C44B40BB20F2-htm.html
maybe get in contact with commander_keen: http://boards.polycount.net/showpost.php?p=1132790&postcount=197 he did some BSP/lightmapping in unity - might not in all cases but for levels like his examples is surely looks great.
Given you're all hardcore Fallout fanatics, I trust you know that the Alpha version of Van Buren has been released for download. http://www.nma-fallout.com/forum/dload.php?action=file&file_id=892
http://xbox.ign.com/articles/597/597801p1.html latest step in the campaign "violating doom" I guess we'll see some slowmotion shots of hellknights flying through the air.. also, notice how he mentions that he'd love to make a movie out of halo.. for the love of god..
Here are some samples of my Illustrations. I am an Editorial, Concept Illustrator and Comic Artist feel free to check out my other sites or contact me. www.jonlamart.com www.jonlamart.blogspot.com www.botrocket.deviantart.com (416) 837-8936 jonlamart@gmail.com
Guys, how to do dat on Cryengine : https://www.google.pl/search?q=fluorite&safe=off&espv=2&source=lnms&tbm=isch&sa=X&ei=8cPUU57WBsaL7AaMwIDIDg&ved=0CAYQ_AUoAQ&biw=1280&bih=899
http://knowledge.autodesk.com/support/maya-lt/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/MayaLT/files/GUID-9BCE8B23-6DA6-4C7F-B897-7E25D6E8A865-htm.html They changed some of the names, Local is now Parent, and holding down R doesn't show the new Parent mode, in LT at least :/
Don't worry about using that black metal plate texture, it's just a filter forge texture that I made (ha! http://www.filterforge.com/filters/879-v3.html :) ) Gun's looking really good. The specular at the tip of the tube magazine looks a bit plastic-y but it's turned out really well.