If you're still interested in experimenting with it, in your rim lighting shader, I'd suggest retaining some of the diffuse component. Or if you're working with higher specs, do a proper snells law fresnel function and then overlay the function with the diffuse component. so: float fresnel = SolveFresnel…
Yeah variation, quite possibly a bit 'niche' though essentially vehicles not that familiar to what you'd usually find on European roads but common in regions for example such as the U.S. - Canada - Australia, where "tyranny of distance" fully rules i.e. big ass bus level Winnebago type 'camper vans', utility 4x2 4x4 6x6…
that computer is already good, very good, to buy a new intel/amd is a huge WASTE of money because you will need to buy a new combo of cpu/mobo/ram (that amd uses DDR2 right=?). It's pointless and a nonsense, and more having that maching working good. My brother still uses an intel Q9550/8GB ddr2/GTX 285 and he has zero…
Hey guys! I was wondering if all of you who use ZBrush could post below some of your stats: 1) What CPU (mem, mobo?) do you use? 2) What is your benchmark score in ZBrush (single thread, multi thread)? I'm really curious about the criteria of selecting a proper CPU for ZBrush. I've thoroughly googled for any real…