I used to load Maya full of add-ons and custom UI, now I just tear off menus and use the Recent Commands box. My Maya is barebones, except for a script that collapses all transforms to the a polygon mesh object except for Smooth Bind, and a reload all textures. It's a funny philosophy I adopted early on (thanks to an old…
ok got everything ready to order just going to post everything up and see if you guys see a problem (not compatle, missing parts etc) or if anything should be switched out for something else. has changed alil from my last specs but seems like most of the parts i wanted or slightly better parts were on sale.. so i could…
Yeah, 41K is just 100% bat-shit crazy. You've modeled a massive amount of small details that would easily be done with the normal map, a bunch of stuff that is intersected into other areas and will never be seen(and likely wastes a lot of texture memory). There are also just some really questionable areas, where you have a…
Shader Forge Beta 0.35 is now released! Fixed a bug where shaders, especially larger ones, took a very long time to open The camera will now pan when dragging a connection to the edge of the node view You can now switch tessellation mode to edge length based tessellation You can now switch mode on the quickpicker…
Following link is a nice comprehensize overview of the huge performance gain you get by buying the largest ssd capacity you can afford. http://www.tomshardware.com/reviews/m4-ssd-capacity-comparison,2957.html They come to the conclusion that 128 gigs represents a sweet spot for price concerns. When I chose 256 gig model…
4.5 updates Ninja Dojo 4.5 1. Fixed Ninja Sidekick to work with 2011 and above Ninja Topo 1.0 1. Added Ninja_Topo Tool in Bonus Tools Ninja_UV 3.2 1. fixed an issue with symmetry mapping doing too much error checking 2. added texture output Format. You can output to .bmp .tga .tif .jpg 3. Added Object Baking. 4. Moved…
ok, im home now and can elaborate more on the issue at hand... I havent updated or anything... Im still using the same version ive always used with maya 2013 that I have on my windows side... I just exported with it about two weeks ago when I did a personal project for my portfolio... and it worked just fine... The errors…
Now that Unity 5 is out I decided to fully port my PBR scene. I´m really impressed how good Unity 5 is. I made this scene first in Marmoset Toolbag 2, then with Unity 4.5 few months ago and it only took a day to port it to U5 with all the physically-based rendering elements. New lighting system is really good and the most…