Just added some more - LINK RiotGamesLAUSAVarious RolesVarious, see websiteJanuary 17, 2017http://www.riotgames.com/internship-info#internshipsMPCLondonUKArtist InternVarious, see websiteJanuary 17, 2017http://www.moving-picture.com/film/join-us/first-step-internship-2017/CinesiteLondonUKArtist InternVarious, see…
Yes, and I can still pretty much count the triangles on the environment. That's a 16 sided cylinder on the ceiling there between their heads. The latter fewer games have been throwing more and more resources ad characters, but the environment art stays left behind. I am aware of what you're trying to say. Every generation…
Just draw a 272 unit box with grid snap turned on, but if you really want to know why the keyboard entry is off... That's because it builds from the center of the box and there isn't an even number of blocks on either side and the center of your box falls in the middle of the center row. You need an even number of blocks…
Welcome to the technical part of tech art. :) Quick review: an 8 bit value has a maximum integer value of 255. A 16 bit integer has a maximum of 65536. each additional bit increases the range of values by one power of 2. Since our normal textures have 8 bits per channel, using one channel for the lower 8 bits and a second…
Hey guys, I made a rock pack with high quality pebbles. You can buy it on Gumroad : https://gumroad.com/l/CXKJP First 25 people get 50% off ! Use the Discount Code "thisrocks" Here are some renders: The pack includes: Meshes: 16 OBJ files :10K polygons each with clean uv's. 16 OBJ files: Super low poly versions of the…
Isn't spelling just silly? If yuo kuldant undatand me thand it woudlm be ismposdon;e to dhier somethine. Edited by swampbug (01/16/06 01:22 PM) Edited by swampbug (01/16/06 01:23 PM) Edited by swampbug (01/16/06 01:24 PM) Edited by swampbug (01/16/06 01:25 PM)
My knowledge of normal map baking is still fairly limited, so it’s possible that I misunderstood some aspects. I’ll try to describe how I currently see it. First, here are some screenshots of the problem. LowPoly: Low Poly modifires: UV: (I have 2 udims as this model is part of the larger model of car with texel desniinity…
16:10 does the job too, you still got your 1200 height and your 1024 textures fit in there you could also aim for a 21x9 monitor with a height of at least 1200 pixel, and its almost like 2 monitors(5/4 *2 = 10/4 = 21/8,4) you could also put 3 16/9 monitors together upwards(and without border) would make you a fine 27/16 =…
Hey guys, I have another newbie question regarding lightmapping. If a really small prop uses an 8 x 8 or 16 x 16 lightmap, how much spacing between shells is needed for those? Is the general rule 128 x and above 2 pixels; and anything lower than 128 x would be 4 pixels? If i were to give a small prop a 16 x 16, should I…