I think you may want to rethink part of the way you're painting those stones. Do you have a reference (from a game, real life, or otherwise) that is close to what you're trying to achieve? At the moment the stones look very button-like. They all look unrealistically clean cut, and follow a simple "white for highlights,…
Hello @pableaux - here is something else to consider. You mention that you get finger fatigue while modeling. I think this is quite understandable, because in order to move a vertex almost all 3d programs require the user to : > Enable move mode > precisely click the location of a vertex to select it. > hold down the…