Well my camera sucks so i wont be doing a video just yet but i still have something for you. If anyone has a specific question let me know. Some points -with photoshop running at full brightness my battery lasted 5-6 hours -some settings and drivers are anoying to say the least ill redirect you here for hints on that (no…
To get the material maxscript working you can record the actions with the max script listener (lower right corner, right click the pink box and choose open listener), under macro recorder, enable everything. Then preform your actions and see what kind of code it spits out. for me when I assign a material to slot 1 in the…
the more fat around his stomach is a good idea. Just take his belly button and use that as a center point and using a compass (or imaginary compass) and draw a circle around his belly button perfectly. There you have it. More emphasis on a more prominent belly. the pipe from the mouth looks retarded. I was actually…
Okay, here's the new and improved uv mapping tool. It should save a lot of time for you. You don't even have to rotate the view around while you're mapping, it will align the uv gizmo to the average normal of the selected faces automatically. Use the "Gizmo Size" spinner to set the size you want for the gizmo. Then just…
I would say that making good looking art is a secondary skill when it comes to UI design. Your primary skill is being a problem solver. You have to come up with good solutions to fit alot of information into your screen, while making it look clean and tidy. Your work goes hand in hand with the game design, your job is to…
1. First of all we nedd a low poly of our bullet. 2. Convert our bullet into an Insert Mesh. 3. Now we create the bullet belt using Curve. 4. We need to split all the bullets into different subtools. 5. Choose ONLY ONE bullet. Detail it. Define hard surface edges if you want and polypaint it. 6. Unwrap that bullet UVs in…
No. This button only controls how the currently selected node is displayed in the 2D view. When the button is off, it means you know the texture you have selected is linear and you want it displayed with gamma conversion. Again, the texture in your graph is not changed, it's only the way you view it which is changed (like…