Hey everyone, Retopos done, here's the result of braum's shield texture. I will do color correction when all texture jobs are finished. Im newbie for handpaint but im learning with this. C&C's are welcome everytime. Thanks.
And this one is done =) Over the next few days I'm going to work on some handpainted low poly stuff. The spacefighter is alive and kicking in UDK with some test animations, but that one will have to wait for now... /edit: fixed url
Hey Mawcos, Thanks for pointing that out. It's true, I need to go ahead and handpaint the rest of the assets as well. I`m kind of going for a realistic - hand painted mix look and the rest of the models need that attention as well.
excuse me for the crude post, english is not my first language. either way, i have interest in the subject because the textures back then weren't entirely handpainted but not fully photo-slapped too. which made things intresting
I believe the DOTA/Handpainted preset is the one you're looking for. If not, you can take any existing preset, create a project from it, and use the DDO menu to delete the active map until you're left with albedo only. :)
Thanks for the support! I'm glad those tutorials were helpful :) I might do one last sooner or later about using baked maps in a handpainted workflow but for now I need to take a break haha :chuffed:
tsabszy, lol man, thanks a lot))) But this is good old handpaint... I rly like hardsurf in the middle. Lonewolf rule as always.) Venom by michael milano realy impressive. Also Woman Hulk makes me crying. xD
I hope you like this month theme, I think it's going to be a great practice since we, handpainters, tends to stick to fantasy medieval. Now we need to learn to do rubber, plastic, metal and stuff like that :)
Hey you have a nice start here and as St4lis said you have potential. Overall your lighting needs work. Nothing pops. Your handpainted work is definitely nice, but the lack of contrast is killing your work.