Thanks for the reply. I asked that once on the UE4 forums but didn't get a reply. How do you measure the total scene luminance in UE4? Also, for textures that are not shot with a color checker is there any workflow to create that consistency between them? something acceptable, if not accurate. Directional light in UE4 does…
Maya user here, but from my experience working with constraints they wont export to UE4, Theyll have to be baked into the animation in Max/Maya then brought into UE4.