Blender Tutorial shows how we can add sky texture in the 3D environment. I hope this helps. #cgian #blender #b3d Watch here, https://youtu.be/TY3oy-jHbrE
add some doorsand windows,also add some trash laying around or something to add more life.like the overpaint.Id focus on getting the color pallette closer to that.
I would simplify things a bit more to begin with. Don't add volumetric light (I guess that's what the light cones are?) etc. Just start with the general motion and shape of the effect, then add more bells and whistles as you go along. Get the tornado to look good, then add swirling sparks, then add the magical sign, then…
Yes, but dont let it affect colors too much, just a hint, it basically shades the model so its darker at the bottom and light at the top, dont choose a specific color for the baked lighting, just a gray value and use multipliers or add in order to add it on top of both materials without changing the color too much. Also…
so are you going to bake normal maps or just use bevels and keep it slightly higher res. just curious really maybe just add/bake floaters on top of a mid res base? I supppose Unreal can handle a lot of polys these days, but still best to optimise stuff