- Texel density. I spend too much time trying to do super nice and clean pixel details, which are destroyed by uneven texel density and sometimes compression. I need to find some Maya scripts to help me visualize texel density instead of the various checker patterns. - ZBrush. Moving around in ZBrush and doing anything…
There are reasons people don't use solely these tools. If I recall correctly, turbosmooth pro is just opensubdiv, which the pros and cons of using are being discussed in this thread. I'm not authority but I don't see it replacing control loops. Quad chamfer is a great tool which I use, but it is no replacement for edge…
One trick that some people do is to weld copies of the mesh on each tile edge and then push the UV's for those pieces outside of the renderable 0-1 area. I'm not so sure that actually works because when you delete the copies the normals change and that will probably give you a seam. I use 3dsmax and I edit the normals by…
Yavne writes custom normals for vertices. So it's possible to set an arbitrary normal on a given vertex. If you know what "mirroring custom normals" means then it might be possible to write a script that does that. Say, the mesh is centred at the world origin, you have two vertices, one is opposite to the other based on a…
Hi, and thanks for your reply :) . That is all well and I understand what you mean. Is there a reason to why it successfully updates in the viewport before releasing the left-mouse button? Is that just a viewport thing, where it just works? It always bothered me that the desired results are always just out of reach. What…
Wow, thank you thank you! I'm surprised I adore the particle work so much. That a rich variety of colors you've got going on there. Did you guys have any kind of color script? Also did you use much vertex blending in the snow levels or is most of the snow painted in? P.s. This is sooooo on the list:…
I think you'll want to look into "instanceMgr". I did a very similar thing for an FBX exporter which also exported modifier data and instance data as a companion format a while back, one of the things I did was only export the first one of each instance then recreate them all at the other end based on the data. I can't…
hi just need some help storing the Opacity map into into the exported diffuse alpha channel. Basically I tried to modify the UDK calibrationprofileprofile by adding the AddAlphaMap() function (found in the UE4 profile)case "Albedo": SetMapType("Diffuse"); var map = GetMergedMap(); AddAlphaMap(map, "Opacity"); BlendMap(map,…
I'd just tell you to dabble in both while you can (aka college) and do what you love. That's whats most important. If you want an easier time in the job hunt but a more technically inclined job including tools development, scripting, etc, with a bit less art creation go tech art. If you're more of a pure artist, which I…
Thanks for downloading it man. Really appreciate it. Whoops? As in I forgot to compile scripts in Frontend? I thought I made sure it was all good. So is there a problem? Do I not include the .uc files and just put in the u. file? And if so, where in the folder structure do I put the .u? edit - oooh I see, I forgot the u.…