Hi, This work is inspired by Marvel comics "The Wonderful Wizard Of OZ" concept by Ed Mcguiness. I've done the base mesh in 3ds max and all the sculpt/details in zbrush. I rendered in Vray and did some color correction in photoshop. I hope you guys like it! =D
A little practice of making clothes and rigging Handgun - 3ds Max / ZBrush FPS Hands - Marvelous Designer / ZBrush Textured in Substance Painter Here I post my latest works : ArtStation - https://www.artstation.com/capeop СGSociety - https://ratibormyangli.cgsociety.org Cheers!
Wanted to share a link to Pixel fondue for those that may not have visited. The site has free training videos for Zbrush, Marvelous Designer, Substance, MODO, Scripting, Photoshop and more. New content weekly ...sometimes daily. http://www.pixelfondue.com/training/
I've started a new project and here is a couple of concepts. Always wanted to create the whole outfit in Marvelous Designer and practice building more complex clothing and layering. Feel free to check out more images on my Artstation page.
Is bringing substance textures into Maya easy enough? And can I get similar results to what I would get in Marvelous? Its quite a lot of hair ( fur on a jacket) so converting the hair to geo might be too heavy.
Definitely stylize it a load more. With something like TF2 you might want to go with the brutish like body of the heavy for reference, or get the old character sheets from the Marvel Comics books. Best of luck man, and keep it up.
Outsourcing + lazy QA = this: http://www.gamespot.com/articles/marvel-s-agents-of-shield-appears-to-borrow-mass-effect-3-art-update/1100-6417041/ There's still a chance neither party actually cares which seems to make it fine...
Really interesting, I simply never thought about it, but now that you mention it, and elds description of it, it makes perfect sense. I always marvelled at it the hair in FF as well, and ALWAYS wondered why they never appeared to have sorting issues!
blooming marvellous :) Looks a bit complex (for me) at first glance but I am sure I could get used to it. Lux did mention something last year about working closely with the the foundry programmers and there we have it :thumbup: