That's why we are doing this :P Getting fired up from other ppl really motivates me. I also find it better to set up small goals to reach. every few days. Like... Step 1. Block out overall shape and form Step 2. Block out props and pieces Step 3. Make nice proportioned head and block in basic anatomy Step 4. Aim for…
Thanks for the suggestions, cryrid and BARDLER. After going through a few tutorial videos and combinging other techniques, I've come up with a workflow that's worked great. 1 ) Create and export base mesh from Max (DO NOT unwrap) 2 ) Sculpt as much detail as necessary in ZBrush 3 ) Go to lowest subdivision, Create UV Map…
Your approach is the more classic character workflow, works just as well as any other way. What kind of character do you have in mind to model? 1 - I do all my hard surface in maya, some people like to do hardsurface in zbrush using the polish/trim/planar tools, but i find it a little trickier than just modeling it. I use…
Hey, great scene so far. I love the apocalyptic feel it has. Just a quick note from me - I think the meteor placement isn't there yet. I'd say it need more variation. Meteors don't just fall one by one evenly spaced from each other and they definitely aren't the same size. Huge meteors would crack into a couple of large…
I don't think that scale is a real big deal in ut3 as you can scale your stuff inside the editor once it's been imported. that said, what I like to do when I don't know the conversion rates from one application to the next is export a 1-unit cube from whatever I'm creating stuff in and import it into whatever I want to…
Here you go OBlastradiusO my smoothing group workaround for Modo, I got the idea from EarthQuake. After this (baring fixing any n-gons) it's ready to go to Unreal or wherever. pior: 401 has had a two service pack updates and is far less crashy than it was on initial release, that said it's still not quite as stable as…
Do "sketches". 1 hour models, not necessarily speed models but rather spend one hour modeling a variety of stuff you usually don't do. This will make you run into problem areas you might not have encountered earlier, and will overall teach you how to quickly assess different shapes. I HIGHLY recommend working from real…
Woah woah woah that video was rather confusing 1. A tough guy game is a niche game? Idk dudes, all of the fellows on this site have been shouting from the roof tops on how this isn't niche. It had everything that wasn't niche Hyperreal dudes Guns Gore Arenas 2. How did the Guerillas of games and the epic fellows go from…
I still can't find a way to shorten curves. There are some other problems with ZBrush 4R4: - Subtool --> List All (Does not have a letter sorting anymore). In previous versions you could type in a letter and only objects with that letter would appear. - Delete meshes from IMM brush. Is there a way to delete a mesh from an…
What's up zac....your site is coming along nicely man, nice to see more work from ya ;) Personally from what I have read and researched, it's pretty important that employers know exactly what type of position you are seeking just by looking at your portfolio...so throwing that prop stuff in there might detour them a bit.…