[ QUOTE ] is about 3 steps in Maya [/ QUOTE ] Or one step if you copy the echoed code from the script editor, strip it of any unique identifiers (or code it to rename unique objects) and assign it to a button. Then forever and ever its 1 step. But I think you would need a bit of coding knowledge to setup the isolate…
Hmm, good call. I did the sky at around 2 in the morning, was pretty tired and wasn't looking at references much. Thanks. As for the buildings, I'll be going for a more buddhist-style scheme. The buildings will be painted red, for a nice contrast with the greenery.With some nice paint chipping wear like you see on my torii…
A quick look at the "list of productions which have received final certification as a British Film from the UK Film Council, between 1 April 2007 – 28 February 2010 under the Cultural Test.'" should relieve fears of having games set in the UK with British lead characters - Slumdog Millionaire Hellboy II: The Golden Army…
Trying to run rebb's script but with no success. Anyone know what I'm doing wrong here? I'm thinking maybe I'm using a different version of python? import r7_vertCurvature.py # Error: Bad magic number in C:/Users/kgia1/Documents/maya/2009/scripts\r7_vertCurvature_main.pyc # Traceback (most recent call last): # File "<maya…
Site is looking good; just a few things that are my own personal opinion: 1) Cut down on the number of renders for each of your environments. It's a little too much currently. Try and boil it down to at most ten of the renders that you think really show off the environment. 2) Have a flythrough and the floorplan with each…
hey hey hey I am taking it. I was being quite churlish with my other post, all jokes and stuff. To me I considered you a vet. I know your stuff from here and Tsumea, as well my housemate Tejay spoke quite highly of you (of course I hope I'm talking about the same Hazardous) So for a guy like me who's never got an industry…
If they tweak anything in Hammer, the first thing should be the displacement mapping tools push/pull system. Selecting the axis from a drop down menu and having the viewport locked is an insane way to work and not needed at all. The lack of light maps for props and static meshes is pretty lame, especially for TF2 which can…
I would either: 1. paint a high-res alpha in photoshop, and stamp it on to the plane in zbrush 2. just convert an image into a normal map using crazybump or the nvidia filter 3. polypaint the relief pattern in zbrush, mask off those areas, and zsub the remaining areas with the layer brush 4. after sketching in the relief…
The Pats aren't better than the 91 Skins? What? Thats like saying Joe Namath would be an amazing quarterback in the league today. The sport has evolved greatly since 91. Guys are faster now. Everyone in general is faster. The 91 Skins were good but comparing Tom Brady multiple mvp winner, Randy Moss and other players from…
I agree, the site design should probably go. The CSS thing took awhile to load, I almost left the page after clicking 3D/2D since nothing happened (it was preloading the images I guess). Simplicity is usually go, you don't want the site to detract from the work. Showing more wireframes/texture sheets would go a bit farther…