[ QUOTE ] P.S - dont make GI renders...in gameart they dont make much sense unless you have an engine that supports GI [/ QUOTE ] Two words: Bake. Lighting.
wow that's just awesome,so you say at last modo-gameart workflow is now seamless.I think more people should be aware of your scripts,many appreciated,sir!
Results looked pretty ugly, blobby and distorted... Not sure about gameart, but might be useful for camera mapping stuff where only illusion of depth from certain angles is required.
Its just that it's such a big part of the question at hands really - regardless of graphic design degree VS gameart degree, its the portfolio you are being judged on. That's why I asked.
Finished the third vegetation model set for my game-model shop. Pine Trees. PDF: http://pure3d.de/english-version/pure3d-gameart-division/pdf/Pine_Trees_v1.pdf
Weird, the oddest ad I got was for cars.com, which isnt really all that out of place. Almost all of the other ads I see are for gameart/cg related things.
In the game biz, I've met more women programmers, designers and managers than cg artists so far. gameart is a sausage fest! (granted all my experience is from Mythic)
ORGASM now do the 5.25" versions, the disk jackets (the SIERRA/Dynamix/GameARTS variations), the feelies, the piles of InterAction and make a hardcore Sierra gamer environment with a MT32 module as well :P
I haven't been on this site for quite some time but I recently started attending classes at FullSail for Gameart and decided should probably become more involved in these communities again. :) Here is a concept I'm working on for my boss....
What's going on? is everybody on holiday and doing gameart? very wip, but I just wanted to support the airborn spamm :D [img]http://nonpublic.airbørn.de/wip/katzeimsack/env/hous_wip_02.jpg[/img]