Hi ! :) I'm trying to make an ocean shader based on this GPU Gems article (https://developer.nvidia.com/gpugems/GPUGems/gpugems_ch01.html ) and this YouTube tutorial(https://www.youtube.com/watch?v=_y7Z0MbGOMw), with Unity's Amplify Shader editor. Here's my graph : And the Gerstner Wave Shader Function is a bit messy : But…
There's nothing wrong with either of those methods from what I can see. They do the same thing so its what ever you prefer. Now as far as the actual code you're writing and what you're trying to accomplish? That can be improved upon but it of course takes time and experience. I'm still learning everyday. I'm sure this code…
Nobody said functionality = horrible aesthetics, Harry. I don't know where you're getting that from. What people did say is that in our line of work, aesthetics > functionality in most cases. Not everyone is making a 100% realism-based shooter, and there is actually more at stake than the purely functional a lot of the…
@Gikkio Although there is some overlap in the basic art, observation, and problem solving skills required: concepting and subdivision modeling are different disciplines. While it may be possible to learn both at the same time it tends to be easier to focus on mastering each discipline separately. It's generally recommended…
Hi, I've been writing a maxscript tool to render out directional lightmaps using 3ds Max and while I have the process down the final result isn't quite right. The script rotates the surface normals of the mesh before rendering each of the 3 lightmaps and the lightmaps themselves look correct but when combined back together…
I am learning topology and the multiple ways of doing things is making my every confused! Tube or diamond curve? Loops around specific muscles or no loops at all? I am trying to make a mesh that I as an amateur can rig. I haven't a clue which method to follow. Could you help me understand? I have done the facial rig. Most…
@MediumSolid Correct, I had meant via standard naming conventions as opposed to utilising an 'exploded' baked option and as referred too earlier have tested couple of scripts/addons for instance EZ Baker at this point have to say quite a functional little app in which it's UX does offer the choice between native Cycles or…
@Obscura Yeah, I'll make a less compressed video and upload it to youtube later today. Was really trying to keep the GIF size down. I'll also but up a couple of screenshots of the material graph. And @LTS3D I'm actually lerping between the WorldAlignedTexture functions. I tried lerping between sizes, but that gave me the…
Tab was the window enlarging function i used in softimage. It was easily accessible with the pinky finger, but I could probably get used to space again. I think i just don't like the Hotbox breifly becoming visible while switching views. It can cause accedental selection issues. Out of the 2 functions i prefer using S over…
The question doesn't make a lot of sense. Tiling is a function of repeating something every N steps in a coordinate space. Zooming is equivalent to scaling the coordinate space being viewed. If you want to tile a gradient, you have to have a space to tile it in, like a set of coordinates. You can create a repeating…