Hey hey. If you were interested but didn't enter, what was the reason? / How did you feel about the deadline? I was actually really interested in this contest. I would have loved to create a racer, and team up with a hard surface person. The problem, which is my usual problem, is that I had zero time. Contests lately seem…
looks like the scene is improving with every update which is good! Right now I think there are a few main things that are holding you back and are mistakes almost every beginner makes so don't feel bad. The biggest thing right now is I think the scope of the scene is hurting you. You have a huge scene to fill with a ton of…
Looking at your site, the first thing I see is that there's not much in the way of finished stuff in there. I know what you're saying about being bad at keeping up and finishing things is almost like a discipline in itself. I'm revamping my portfolio myself at the moment, so I know where you are coming from. In your…
Hi everyone and good afternoon. I'm a newcomer and I kindly ask you some help to solve a strange issue that I'm experimenting with Toolbag 3. I must admit that I'm not very skilled both inf realtime rendering engine and in texturing/uving/retopo, because my "comfort zone" is rather modelling in general and in particular 3D…
If you're looking for brutal honesty, no I don't think you're there, yet. What you have, is roughly in line with what the industry was doing 10-15 years ago. What I see is barely acceptable for mobile platforms today and not at all acceptable for current development for consoles or PC. BUT I think you have a good…
Kudos to you for continuing to push through on this. I assume the leather you're referring to is the straps around his shoulders. The texture looks kind of muddy. Low-resolution compared to other textures, kind of blurry. Make sure you're using a consistent texel resolution for all the different parts of the model. Right…
Yes. There is no "use xy amount of lights" like answer, you should use as much as needed. You should place the lights to the light sources only (as you said, sun, lamps etc) because the another part of the lighting (bounces-gi) will come from the lightmaps. Light sources in UDK can do both static and dynamic lighting at…
Company Description Interested in working for an exciting company that is redefining the way people play video games? Interested in working for a world class company in a fun, and rewarding environment in Barcelona? Then Gameloft is the company for you! About Gameloft Leader in the development and publishing of mobile…
Hi all, we're looking into hiring several people here in our studio in Annecy in the character team. For those who wondes where is Annecy, it's in the French Alps, and you can go ski/snowboard about 30-40min away ;) and you can go swimming in the massive lake in summer (or winter if you like too, but that seems a bit crazy…
Short Version/ TL;DR: I thought I'd ask the question here since most of us use 3D apps daily. Have you experienced computer crashes while working with 3D programs like Unreal Engine or Maya? Sometimes I will be working and the next click BOOOM, black screen. I have to reset with power button cause no inputs work. Or worse…