model https://www.cgtrader.com/products/c-more-red-dot-sight 3D model of the C- More RedDot Sight. Made in Blender, Substance Painter, and Marmoset Toolbag. I used 4K Textures for the scope, and 1K texture for the lens. Polycount:10194 Vertex count:5416 CGTrader: https://www.cgtrader.com/products/c-more-red-dot-sight…
Been a wile since I posted on the website, I usually hang out in the Discord channel nowdays It was originally intended as Sub D modelling practice but decided to bake it down to a lowpoly too https://www.artstation.com/artwork/EveoBN Sub D model of the flashlight
Thank you, everyone, for your inputs! The models were ripped from the game, I found the entire Summoner's Rift model and textures. So generally, the safest bet would be to treat the UVs using the best practices in the industry. I was just curious because it was very different from what I expected. And I guess it is best…
How can i create chan from yandere simulator? And how can i model humans at all? I remember someone send me tutorial but i lost it. It was a picture tutorial, step by step. Help me please.
These strange squares appear on the mech that follows the wire frame in substance painter, everything looks fine in blender. I have removed my bones from the model, remade the uvs, deleted and made new materials and adjusted the normal multiple times, I'm not sure what the issue is when bringing this into substance…
We need artists who knows the rules of how to model 3D printable miniatures in high quality. Send us your portfolio and experience with 3D printing and miniature modeling: hello@r3dcreative.com
I still create a plane and make models from that. For almost all my modeling needs. Just search for lowpoly modelling and you'll find plenty of attempts on how to create geometry. Pick your favorite