This right here is scary as hell! You played wow 68-64 hours a week out of 168. And let's say you had a 45 hour work week. That's 55-57 hours left for everything else including sleep. If you slept 6 hours each day another 42 hours would be lost. Not many hours left man. Just got a bit curious with the numbers when you gave…
Unfortunately, I don't have a student email/ID card. I'm 42 and not a current student. I did download the Unreal 4 engine and at least got familiar with importing an asset and applying materials to it. I really liked playing with the materials stuff, the drawing connections between a dialogue box with parameters to an…
well as a final creation it should have a layer of protection ( in this case paint since its a vehicle) you can add later on chips and scratches with a lot of specularity which resemble the metal UNDERNEATH, gives a better feeling overall. check this out and have fun ;)…
Drawing is a good start, personally I find that colour and colour theory is what I see lacking in quite a few artists. They make great models and awesome sculpts but when it comes to textureing or lighting things get a bit bland and uninspired. This makes a massive difference to your skill set, especially if the company…
Hey man, perhaps you are not getting the response you would like because you haven't given us much to work with here. At this stage, I have no idea what you are trying to do, other than make a desert person of some sort. Please post some concept art, or at least images of things you are using as reference (I hope you are…
Well, you want to mirror your uvs (have the overlap) so that you save texture space. This is critical when trying to optimize meshes to run in game engines. So if you have a texture that will simply repeat (like the right half of a character is the same as the left for example) then make the uv's overlap. This will greatly…
Im like sooo there, I was there yesterday. These are the areas I am trying to go versus being another name on another bland game. Hope some of you come. Dorkbots are always cool, (and you get to drink BEER while listening). :::::::::: ************************PLEASE FORWARD FREELY********************* * * *WHAT: December…
AlirezaMorgan - Sorry for dissapearing) R3D is right) You need to study references and try to mimic them as best as you can. Try this resource It has huge ammount of tank references. Our texturing workflow is not very different, from, for example, this . Also you can check out different Substance Painter tutorials in the…
Do you mean MG-42? Nice progress so far. I think you should try doing more of a block out mesh before subdividing everything! That lets you get the size, the shape, the silhouette done first, then subdivide and add the details. Makes proportions faster, more accurate, and even lets you get animation/blockout started…
Honestly man, there's been a discussion on tutorial videos before and the general concensus was thet a well written document with illustrations gets to the point faster and makes for better reference since it's easier to go straight to the part you want. Case in point :…