I must say, i'm literally jawstroke by your work. If anything for critic, it would be that some ruins look modularely placed and squarish. Other than that splendid !
This could look realy nice, Ive thought about approaching this concept myself. Have you taken into consideration modularity? How are you going to approach textures?
hey, don't suppose you have any shots of the meshes? (i'm assuming these environments are modular?) I'd love to see how these are environments are put together. thx
Would it be too much to ask for a small breakdown on some of the buildings? Are the walls a part of a kit or are they all each individual meshes with modular pieces/ trims placed on their surfaces?
I have experience creating modular sci-fi environments in PBR with Substance Painter and Unity 5. https://www.artstation.com/artist/ken0y Best Regards, K
Looking for new awesome projects! :) Latest work - Wooden Village, it's fully MODULAR and very well optimized! More info here https://www.artstation.com/artwork/aPQ18
Good stuff my man, loved the video. Make good use of modularity for the bridge and towers, and series of tiling textures for the cave and what not. Looking forward to this beauty!
Learning stuff like building in a modular fashion, efficient use of textures by tiling/blending, scene layout, whiteboxing and composition, lighting and researching architecture to name a few.