Hi guys. My apologies if this is the wrong subforum, it's the only one I could find that seemed the most relevant. If anyone's familiar with Tom Shannon's TS Tools for importing Max objects/scenes into UE4, I'm basically trying to modify that to make it a little more "one click solutiony." With the TS Tools you have to…
if it needs to be actually interactive you want to use the widget stuff cos you definitely don't want to be trying to handle UI with standard shader/blueprint logic if it just needs to change pictures/animate in response to a button press/state change of some sort then it's viable to handle it with shader parameters .…