I actually prefer your old color scheme more than the new one. The old one, although needs tweaking, gave off a better arcade feel. Most likely because the colors on the main character followed the Red,Blue,Green buttons on her arm piece, with a splash of yellow, similar to Arcade Sona. With your new one, those three…
Hey Dylan, you're right I should be more grateful that I have a parent that can support me :) ! When i turned up at the studios I handed in my application inside a wooden box full of tea with the companys logo on, for the whole part it went down well. A little development. Since posting this thread I've been invited for an…
I did! The Microsoft Natural 4000 too. Seriously, I've even rehabilited my mother's wrist problems - which have been around for many years - in a couple of weeks with a Powerball. About 30s using it once every two or three days and suddenly she never wears wrists braces anymore or even thinks about wrist pain or…
Hi Dan, Well first off you don't need to show us two hands you can just model and show us progress on one. If you need two you can always duplicate and mirror one. As for your hands the basic shape is there but the proportions and positioning are off. You need to bring the thumb down its riding up too high on your index…
Looks like I'm done. The two screenshots below show the same decal before and after implementing multi opacity. In the first image opacity is 1 for the whole material. That's how it looks when the opacity pin is just left alone. The second image shows multi oacity applied, providing different opacity values for each…
Yeah, the first image probably shows a two-channel (red green) normal map. There are some compression formats that provide better quality for normal maps (higher bit-depth) without making the file size too big. The blue channel is reconstructed in the shader.
I finished my stylized sword. The low poly model could be more optimised for games, but this was mainly a sculpting and texturing excersise so I didn't want to spend too much time on it. I baked the model in Marmoset just because it gave me better results, and I did the texturing in Painter. Here are the final…
After 5 months of hard work, I have finally finished my HD remake of the Glavenus Greatsword from Monster Hunter Generations. This is the first weapon model I have ever finished. I also have used this model for a mod for the PC version of Monster Hunter World Iceborne which you can now download from the MHW nexus. The…
So im wondering, is this something i do inside of substance or something i would do in a renderer or games engine, lets say im making it want to look abit like a light saber from Faller Order example below. What would one have too do to get an effect like this too save out as Emisive maps for Marmoset im using a PBR based…
Nice. hawt lol. If you want to refine some more extra icing on the cake. These are just things I'm looking at when I look away, and turn back on the image. ~That emissive keypad glowing on the right corner, it might be the same with the other pad glowing on the right side of the wall. Try toning it down, and adding some…