I'm currently working on a side-scrolling space shooter project. I have a nebula texture with an alpha so that stars can show through on a separate plane. It looks fine when moving around in the editor, but as soon as you go into play mode the nebulas become smudged and blurry. For awhile it was not a problem, because we…
PLATFORM ENGINEER As a platform engineer at our studio you will be working on the platform team to extend and maintain core proprietary technologies and interfaces to third party services. The platform team provides core services to other engineering teams including platform agnostic interfaces to native platform-specific…
Keep in mind that even slightest mistake in input /output names or properties and in material mode (3) Designer would never show you something is actually unconnected . I never use it personally . Still can't memorize all the rules. In group node it's a mess of lines you can easily break accidentally. A reason I did my…
I want the spread between each pattern to be random number instead of an average spacing. Unfortunately it isn't like the FX map, so I don't know how to write a function for randomizing that
A futuristic style desert eagle inspired by the color set of the Ak-47 vulcan. Images can be found at http://steamcommunity.com/sharedfiles/filedetails/?id=678159576 Texture file is also at the workshop link.
Can't people be creative these days? http://www.theregister.co.uk/2005/03/08/high_school_zombie_threat/ An 18-year-old US student is today behind bars after police uncovered his plot to raise a zombie army and attack his high school. The wannabe Papa Doc Duvalier's chilling plan was uncovered after the youth's grandparents…
I'm working on a project for a game asset and I'm baking the maps in Marmoset. But this part right here keeps coming up with this error. I tried to paint skew adjustments but It doesn't look right, so there must be something else I can do. Maybe it's because the low poly model doesn't have enough detail? But if that's the…