trying to do it based on position, center, and/or bounding box is fancy but it leaves tricky situations like highpoly floaters, or 2 meshes with the center or position on same location example : a sphere inside of a donut the program cant autodecide which mesh the floater belongs to since pivot is offset quite a bit could…
some more progress, switching to floaters to for the smaller tertiary details on the head, small pass on the undercarrage a quick pass on the connector for the tentacles.
I used to do that, but if you make changes you end up deleting the merged and remaking it. So it just sits there, hidden in case you make changes to your bake settings. Also depending on how dense the scene is and how big of an impact the floaters have doubling them up could really bog things down. If you forget they're…