Hi guys, I am looking for some help building a prototype for a trading card game I am working on. I am looking to build a flat model that looks like the attached image and will fold to fit into a standard (2.5" x 3.5") poker size deck box with the card deck and some tokens. The purpose of this board is to place tokens onto…
Hey! I'm a 3d artist currently looking for a job opportunity related to environment art. I've worked on shipped AAA titles. Just looking for an interesting project to be part of. Message me if you're interested. https://solus_e.artstation.com/ Thanks!
Hello everybody! As the title already suggests I'm looking for a rendering program. I've looked through quite some yet, but haven't come to a conclusion. A little bit more information: - first, I'll use it for Animation and Art, NOT for gaming! that means that I'll use primarily high-poly models - I model in SketchUp and…
We are looking for freelance artists with experience creating AAA level art for the Unreal Engine 4, however quality of Portfolio work trumps all and we will consider those with little professional experience so long as the work is top notch. The ideal candidates would be able to turn around high quality art in very short…
Another trick here is to realize these models were created mostly in quads, with edge-loop modeling tools. Then converted into triangles before export to the game, and edited further to improve the new triangle edges. One of a gazillion "blender extrude" search results:
I'm no hard surface expert by any means, but doing something simple as a door would be not too difficult in Maya when it comes to hard surface modelling. Ever since I installed 2015, and don't get me wrong it's a fantastic improvement for a change, but what the heck is up with the smoothing? It's almost like they look like…
Hi! Certainly a simple example would be best way to get familiar with how tangent space normal maps look/ behave and to set things up in the soft that's being rendered in. Checking the shared Painter file, it looks like the seam showing in that face area is exacerbated by seams/ discontinuity in the curvature map (and as a…
Yo! I don't typically like doing this stuff but I'm kind of screwed for time a bit so I thought, eh, let's give it a go. Basically I'm moving down to southern cali area ( MONDAY! :O ) and am looking for a place to stay, could even be for as short as a 2w-month so I have more time to actually look around, but I'm pretty…
simple thing to keep in mind, your loops need to be more like... well loops. I notice on your the last posted model, that their kind of bowl shape from a side view. Thats not good, it leads to awkward UVing as you can see from this mans sagging trouser sides. They don't need to be perfectly flat from a side view, but the…