That's some great feedback there guys. =) Regarding the car/power station example, I understand the need for the mechanic to be actually worth while because as you said, it may, as you said, not even be seen. Which is something I will need to look into for my project. The general focus of the project started on the idea of…
Rendertime on the lego model is kinda high as I was using the scene to test out a lot of indirect lighting across different MILA materials so after I got one example done I gave up :P. But here's a sphere in the same scene with the same material that is applied to the grey lego pieces. I tried to keep the examples within…
no offense but you're making some pretty basic mistakes here. float FS = max(0.0, KS_Skin_Specular); here you're calling functions like variables which is such a fundamental mistake i'm honestly impressed you got this far. float ndoth = dot(_Normal, H); float spec = ndotl * _Spec * frSpec; not only are you calling a…
And the last and most recent thing I have done is added a
day and night cycle… now at the minute is unfinished, I had started by
attempting it in matinee… bad idea… its fiddly, rotations are a pain in the ass
with gimbaling and it cant remember the lights assigned colour for love nor
money.. Matinee needs an upgrade… so…
I spent the weekend reviewing the examples you posted @Ged and searching out a few more like them for reference. Using those, I and spent a day working to make the topology more consistent with the corset as you suggested. I've done nothing with the head/hair yet. The legs+feet got the most attention. (Note the arm cannons…
Hi all, Ok, so the next tuorial is online - it covers normal mapping. I'll post the used head tomorrow for additional teasing :D . Quick answers: Pior: I'm making an examples pack. I'll just need to test them if they will work from any directory. It will be some basic lighting/texturing/some physics. The example package…
Recently there has been a lot of people on google+ hanging out and screen sharing. Whenever somebody is baking out/using a bent normal map a lot of questions get asked about what they are, what they do and how to use them. I thought i'd put together a small bit of info on them and what i normally use them for. If you have…
I would recommend looking closely at real-world locations that use a lot of neon lighting, and try to replicate that look and feel. For example Ginza district in Tokyo comes to mind, especially the back streets which are not so intensely lit as the main streets. https://whenin.tokyo/Tokyo-s-Best-Backstreet-Alleys Remember…
NARRATIVE: CONCEPT ART: Lol drawn freehand roughly what I had in mind whilst leaning heavily upon design hints from the ADFs retired 'Bushranger' 110 logistic light vehicle fleet. PIPELINE: Mostly FOSS tools Weighted Normals modeling Hybrid Trim x1 texture sheet workflow 2K resolution at 250 512px/m TD (update) Showcased…
In painter > filters > material finishes. These are sometimes part of the pre made materials inside Painter, these will always show seams unless UV seams fall in more logical places. (example: apply material finish on chest armour plates https://www.youtube.com/watch?v=ueC2qGzWrgQ&t=1276s that wont show seams) As for your…