Is there anyone here in the Southern California area who is looking for work currently? Gimme an email. poop at poopinmymouth dot com Just to specify, for my intents of this inquiry, you must already live here, not just be willing to move. Drivable distance from LA.
Hi guys, just wanted to let you know about a platform dedicated to find indie Devs and make teams to create collaborative games. You can join an existing project that fits your needs. Or You can create your projects, and specify what profiles you are in the team, and what exactly do you need. www.indiecg.com In any case,…
Hi! Perhaps I should have kept it more digestible, like: 'With an high to lowpoly approach, I would closer match the highpoly and improve the highpolys edges/shading'. But as so often with this 3D stuff, I find there's not an 'one and only way', but different options that can be combined based on the situation. And when…
This looks great! I do think it stood out really nicely against the cool toned dark background that you had before, I feel like it gets a little bit lost in the gradient you have right now
Hi Sri, I find your work impressive, and I’m amazed by the time and effort you put into creating each scene. I wish you all the best in your pursuits and sincerely hope you’ve found what you're looking for.
Looking for a pixel artist to help me publish my second game. The original job is unpaid, but you will be paid once the game makes profits. We can discuss what fair compensation would be when you contact me. The game is a metroidvania style adventure through seven time periods. I will give loose instructions for the art…
I'm a student learning 3d modeling for games in Korea, particularly for environment assets. I've learned that it's good to combine multiple objects and unwrap them into one uv map whenever possible, for optimization and to control consistent texel density, rather then creating uv maps per object. For example, like…
Solid Enviornment Par, Here is what I'd do to get this to the next level. Introduce another light color, the warm/cool combo is always a winner. Your current lighting skews to all warm, and thus isn't very visually appealing or interesting to look at. ThisisVictoria already mentioned and gave solid direction but thought…
We are currently seeking artists for our Sci-Fi game. The ideal candidate is self-motivated and has time to dedicate to game development. The theme and aesthetics of this project is near-future scientific realism. We are looking to fill the following positions: 3D Character Artist We are looing for someone who has…