very nice, all that stuff feels like it really was pushed down by gravity and decay, rather than being placed there. i hope that current doors are placeholders and that you will make proper doors like ones on the photo.
Looks pretty cool so far. The mortar kinda looks like cloth due to weird wavy blotches here and there. Also good start on decay. Please post concept/reference as I have nothing to compare it to...
love it really much :D my only critique would be to add a more decaying feeling to the teeth, adding some yellow and greens in there eventually, so it gives the user the impression that his mouth stiiiiiiiiinks hell :p
your right about the muddyness, but its kinda the style of the set. still figuring out the name. rotten knowledge ghost of memories decay of century something like that ingame shots n'stuff comes tomorrow. me so tired
The animations aren't bad by any means, but they don't seem to suit the character very well. Even though it is a decaying corpse, i would still expect some elasticity in his movements, rite now he's stiff as a board.
was looking through my shelves at home for something completely different and saw [ame="http://www.amazon.co.uk/Beauty-Decay-Urbex-Urban-Exploration/dp/0955912148"]this book[/ame]. thought it might be useful if you dont have it already
Nicely done, the decay on the smoke particles is bang on. I have to agree with Brad on the gun though. Setting a bit of a quality contrast as the material kinda reads like concrete to me. Nice project, you did a great job :)
"The light weavers of old turned bitter and evil as they found no reprieve from their never ending guardianship. Their hatred eventually twisted their form until only a husk of rott and decay remained." - Azun Chronicles part II Rott Weavers:
Here's an update. Lots of work on the boots and pants. Just starting to do some of the decay on the moose head. I want to make sure it looks like a hat/mask/helmet rather than some creepy antho guy.
Hey guys :) ! I'm not really sure what to say about this one. :poly122: I guess I will ask you guys if this has ever happened to you, if it is a known bug and/or if there is a workaround to fix this 'bug' (hardly seems like a feature?). I am working in Viewport 2.0 (dun-duuu!) with hard/soft edges on in my preferences.…