Ok, so it might be a noob question and I'll start watching tutorials on Unreal tommorow but why my shadows dissapear after building lighting? I did some search and tried to adjust lightmap resolution up to 1024 but still no luck.
Could someone tell me, that If I were to learn this tutorial from Eat3D about the particle system in UDK, that I could do the same in Unreal Engine 4? Or would the particle system just strictly apply to UDK? http://eat3d.com/advanced_vfx1
anyone see this yet, awesome looks like a new UI. Actually show him working in engine in realtime, everything seems to be going like crytek love it http://www.ign.com/videos/2012/06/08/unreal-4-engine-development-demo
http://adblockplus.org/en/chrome ive not seen an ad on the internet in over a year. :D i actually liked the teaser. got me excited for whatever it could be. my insticts to go shadow complex or something samaritan-like. or even a new unreal.
Looks pretty cool Epic, but where is the gameplay? This expert here can see behind your tricks :poly142: http://www.pluggedin.co.uk/article/unreal-engine-4-debut-unlikely-on-xbox-720 On a serious note, can't wait to see the reveal at E3.
Is there any news on being able to modify the lighting model in the material editor? PBR is great and all but it still has that 'Unreal sheen' that I disliked so much from UDK (aka everything looks like plastic and goddammit I need a fresnel).
One of my friends made a little writeup about How to create a custom object, with class picker support. You can read it here: https://kasundevblog.wordpress.com/2015/10/07/creating-assets-with-support-of-a-custom-class-picker-unreal-engine-4/
I'm wondering how the old Unrealscript stuff that has to do with networking and replication is handled now. Is that still Blueprints? Or did they move that to a lower-level? Edit: Also wondering about UI stuff. Is that still mostly Scaleform? They used to have an Unreal UI system, is that gone?
anyone heard any news on volume lights coming to unreal yet? i was playing around with them in cryengine. SO nice. i find cryengine way to cumbersome though. hoping someone knows anything about this. great thread. so much helpful info.
anybody knows how are metalness and roughtness supposed to work in unreal 4? i have a material looking good in marmoset 2, however when i import it to ue4 it looks strange, already tried inverting normal y channel, so thats not the issue Marmoset: UE4: